Trusted Windows (PC) download Heavy Metal - FAKK2 1.0.0.2. Virus-free and 100% clean download. Get Heavy Metal - FAKK2 alternative downloads. This is the 1.02 Heavy Metal F.A.K.K. It fixes a number of crashing issues. Heavy Metal F.A.K.K. 2 takes place on a peaceful and serene planet where people are living normal daily lives. As time advances, a story of evil forces that would conspire to annihilate this peace unfolds. The game really grabs and throws you into another world that is both immersive and suspenseful.
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Heavy Metal: F.A.K.K. 2 is a third-person shootervideo game made by Ritual Entertainment in 2000. The sequel to the Heavy Metal 2000 animated film, the game stars Julie in her quest to save her home planet of Eden from GITH, an ancient entity seeking to conquer the universe. Using a variety of weapons, Julie must fight off GITH's forces while at the same time uncovering a secret hidden deep within the planet.
F.A.K.K. 2 allows players to pair up and use two weapons at the same time depending on the situation. Players can block enemy attacks and execute powerful combo moves to deal deadly blows to their enemies. The game uses the Quake III Arena engine (modified with Ritual's ÜberTools) and combines action with puzzle-solving. The game was ported to Linux by Loki Software, who had previously ported Quake III Arena to Linux.
Plot[edit]
F.A.K.K. 2 takes place 30 years after the events of Heavy Metal 2000.
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F.A.K.K. 2 stands for 'Federation-Assigned Ketogenic Killzone to the second level', and is the alias both of the heroine, Julie, and also her homeworld. Before the game begins, we are told that Julie has previously killed a tyrant and 'would-be God' named Lord Tyler (during the events of Heavy Metal 2000), and brought the remnant of her people to a planet called Eden. The people of Eden have made a startling discovery: the waters of the planet grant an eternal life to those who drink it, and they have restored ti-rural paradise, pasturing 'creepers' (large bull-like creatures) and peacefully going about their business.
This planet is camouflaged by a F.A.K.K. 2 beacon and made to look like a biohazard-strewn wasteland in the hope that it will remain hidden from any threat. However, a creature named Gith, who appears only as a disembodied cybernetic head, runs a hyper-corporation called GITH Industries whose 'employees' are little more than slaves. He scavenges the universe in a ship composed of three-quarters of a planet, and is headed for a place called Na'ChThraThull, or the 'place of the soft machines', which turns out to be Eden.
Julie resides in the town of Eden with her sister Kerrie, who is pregnant. She interacts with various citizens, including her brother-in-law, Germain St. Germain. Peace is suddenly disturbed by the appearance of hostile insect-like creatures called Vymishes. Julie springs into combat, killing many of the creatures and saving a pregnant creeper in the process. She also kills a Vymish Mama, a queen-like Vymish. Afterward, Julie heads into town and meets Otto, the town's gunsmith, who she gives a glowing green asteroid to for examination. Another asteroid knocks out the shield, and Julie, accompanied by Jared and Eon, is tasked with resetting the shield generator. Underground, Julie's accomplices are killed by creatures called Grawlix, and she is forced to continue alone. She eventually resets the shield generator, but is too late to discover that GITH has arrived.
Julie returns to town to find it under siege by GITH's forces. Many citizens are dead, while others are hypnotized. Julie finds Otto, who has recovered a mysterious object from the asteroid. It turns out to be a message for Julie from the 'Belphigoreans', warning her that Gith is seeking the 'Heart of the We'. Otto tells Julie about the Heart of the We, and tasks her with finding a native of Eden named Gruff. Julie leaves the besieged Eden, then journeys through the Mooagly swamps to find Gruff, who unlocks the path to the Temple of the We for her. She then overcomes the four challenges of the We before entering the final temple where the Heart of the We is kept. However, GITH is waiting for her, and he steals the Heart and uses it to bring Lord Tyler back to life, so he could have his revenge on Julie. However, Julie fights and kills Lord Tyler and wins the Heart, banishing GITH. She returns to town only to find out that her pregnant sister is kidnapped by GITH, who returns in a giant space station.
Gameplay[edit]
The game contains various references to Goddess-cults. Much of the imagery surrounding GITH satirizes ad campaigns (the Recruiter who spawns Swarmers in the game periodically exhorts his victims in a cheery voice to 'Join us' and claims to promote 'Peace' and 'Love'). The Fleshbinders are cyborgs who communicate by radio and have various weapons integral to their bodies. Furthermore, if Julie wounds any Eden citizen she automatically fails in her mission. The game is somewhat more narrative-driven and less strident than some of Heavy Metal's other creations or associated works.
The heroine, Julie, was inspired by Julie Strain, who provided the voice for the heroine in the film and game. The game is linked to Heavy Metal magazine.
Reception[edit]
Jim Preston reviewed the PC version of the game for Next Generation, rating it three stars out of five, and stated that 'While beautiful to look at and fun to play with, she's not ready for a serious commitment.'[1]
In the United States, F.A.K.K. 2 sold 44,000 copies by October 2001.[2] Game Designer Tom Mustaine tweeted in July 2015 that he has been trying to get F.A.K.K. 2 re-released for years but unable to do so due to copyright issues.[3]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Heavy_Metal:_F.A.K.K._2&oldid=957218344'
Heavy Metal: F.A.K.K. 2
Windows - 2000
Also available on: Mac - Linux
4.86 / 5 - 50 votes
Heavy Metal Fakk 2 SwordDescription of Heavy Metal: F.A.K.K. 2 WindowsRead Full Review
I first heard about Heavy Metal F.A.K.K. 2 when I visited the Ritual offices two years ago. I had no idea then that the concept art I was looking at would develop into something so special. I couldn't get much of a description of the game from the guys except 'it's gonna be way cool' and that it would be played from the 3rd-person perspective. Being an FPS-only sort of gamer, I generally lost interest, but by the time the game rolled around I had completely forgotten about the fixed perspective and ignorantly requested a copy to review. I am very thankful I did, though -- rarely do I play a game that I absolutely want to play until the very end. This is one of those games. It's just a shame the end is so much closer than you think.
Julie Is A Babe
The header above has nothing to do with what I am about to write, but I just had to get that out now. Actually, it does make a good lead-in to a brief background on the 'Heavy Metal' reference in the title -- for those not in the know (and many of us aren't), Heavy Metal is an adult sci-fi/fantasy comic magazine started in the glorious age of the politically incorrect seventies. It became quite a cult hit -- enough to approve funding for the raunchy 1981 animated movie based on stories from the magazines, a sort of westernized anime full of aliens, action and 'naked chicks.' Roll on the new century, and Heavy Metal has already met a strong revival with its recent home video/DVD release; now a new Heavy Metal movie has just been completed (dubbed 'Heavy Metal 2000') based on the F.A.K.K.2 stories and this game is all part of the franchise. Quick fact: The lead character was inspired by B-movie actress/Penthouse playmate, Julie Strain. Is any of this sordid background necessary knowledge to play the game? Well, no, but at least now you know why the heroine chooses to reveal so much flesh.
The game begins with a training session to help non-third-person adventure gamers (like me) get up to speed with running, jumping, crawling, climbing and fighting. Along the way, players learn how to use a variety of weapons, climb walls, skirt narrow cliffs and use attack combinations. The training session is thorough and complete without missing anything.
Once Julie has entered the real world you will find an environment rich in characters, small furry animals and impending peril. Never before have I found a game with such beautiful graphics and design from start to finish. If anything, the guys at Ritual have one claim to fame: they know level design. Though Sin was something of a disappointment (pre-patch), the game sported some of the best art and level design in a first-person shooter. It should come as no surprise that the environment reeks of minor details.
The premise of the game is that evil lurks just around every corner and only Julie can save the planet of Eden. Julie is first dispatched to find a man who knows a man who knows the secret to saving the planet. Along the way, Julie travels through a beautiful paradise city, the requisite sewer system, a steep valley, a swamp, and a magnificent tomb/temple complex. In each case, the levels are of the highest quality in art, design and function.
The village of Eden looks exactly like a medieval village transported though time and space to the future. All is bright and sunny, including the resident's disposition. But all is not well in this pastoral setting. Not long after the game begins, Julie is called upon to save a pregnant cow and something odd is happening to Julie's pregnant sister. This is not as ridiculous as it sounds. The city is by far the best part of the game and presents the most free-form elements of the game.
Friends and Family
Julie meets many friendly characters in the game - most of which display some semblance of personality and identity. I think I saw more human characters than monsters. In fact, I am sure of it. Monsters in this game come in only a few flavors: mosquitoes, birds, hulking beasts, comical little round beasts and mechanical/flesh amalgamations. I was somewhat disappointed with the lack of variety in this respect. If you've seen one mosquito, you've seen them all (and I still haven't recovered from Daikatana). Ritual has also included several monsters that are more or less environmental hazards, such as man-eating plants, poisonous plants and deadly vines. Still, I was left feeling that the game came up short in this department.
As you might expect (though I didn't expect it because I never really got into Tomb Raider), most levels include a number of jumping challenges, climbing challenges, swinging challenges and shooting challenges. Julie is capable of a wide variety of movements and at some point you'll need to utilize almost every movement in her repertoire. Sadly, jumping, above all else, seems to be the flavor of the day. When you are stuck and don't know what to do? Find something to jump on. I think that I speak for every mature adult when I say that I got my fill of jumping with Super Mario Brothers. I haven't jumped this much since Donkey Kong.
The swamp was my least favorite level. I couldn't see far enough ahead to logically pick a direction of travel. The only way to keep your bearings was to leave one or two baddies left alive as a waypoint. But even that wouldn't always work well. In short, I needed a map.
Puzzles make up most of the 'adventure' element of this game. Solve this one: you enter a room and find three red buttons. When you press a button it turns green. Hmm. What to do Pushing one button doesn't seem to have done anything. Perhaps I should leave the room and try finding another way out of this place. Well, let's press the second button. Nothing happens?! This puzzle is even harder than I expected. Surely I don't need to press all three buttons!! Wow - the doors unlocked. I'll have to tuck this experience away for future reference.
In every case, save one, this is the type of puzzle you'll face. One puzzle requires the player to line up three flowers of the same color (nothing more than trial and error). The other puzzles almost always require a button, a wheel, a lever or a combination of the three. Sure, there are other challenges along the way, such as executing 26 perfect jumps in a row while following Tinkerbell and her sister, but these are more about keyboard technique than brain power. I thought that this would appeal to a hard-core first-person shooter fan like me since I can't stand any type of challenge that can't be solved by acquiring an even larger gun. But I've learned one thing here: I'd much rather face some kind of logical challenge than a jumping challenge. On the positive side, the game moves in a familiar linear style and adventure-game-hating players like me won't get stuck for hours wondering if we should have done this or that.
The weapons on Eden consist of the standard fare: swords, guns, bigger swords, bigger guns and explosives (sadly, not bigger explosives). Swordplay is one of the more satisfying elements of the game - especially the shrubbery chainsaw sword. Armed with any sword, Julie is able to make combination attacks that look pretty darn cool. Even more interesting is the sword/Uzi combination where she lets him have it with a reverse swipe of the blade and finishes him off with a bullet to the head. It's a lot more personal than you might think.
A unique feature of Heavy Metal F.A.K.K. 2 is the ability to arm yourself in a variety of manners. Julie is right-handed so she'll always wield her sword in her right hand. This leaves her left to hold a shield or gun. You can switch it around to hold the gun in the right hand and a shield in the left (not a bad combination). Some weapons require two hands to operate, but this freedom is a nice addition to the genre. I am a bit put out that it takes so long to change out weapons, but at the pace of this game, this rarely becomes an issue.
Julie the Robot
I have a few minor complaints and one major complaint. First, though Julie can execute a wild variety of moves, she is rarely called upon to do so. It's great that she can cross monkey bars, but if she only needs to do this once, and she does this only when no other solution is available, why bother doing it? Wouldn't a rope-crossing have achieved the same effect? I suppose that gets to the heart of the problem with this game: the levels are beautiful, but play like first efforts and they rarely take true advantage of the third-person perspective.
Guitar pro 6 activation key generator. Julie can duck, so why not include a few places where she needs to duck? Julie can swing Tarzan-style on ropes and vines, so why not include a few more? More importantly, why not allow the player to decide how a particular challenge should be approached - whether that be running, jumping, climbing, rolling or swinging? Instead, Julie faces not only linear gameplay in the broad sense of the game, but at the most discrete decision level of the game. I often felt like a Pavlovian dog. When they said 'jump' I jumped. When they said 'duck' -- that one time -- I ducked. Good doggie.
I was more disappointed that the weapons, while very fun to use, aren't really very interesting. A sword is a sword in this game, whether is burns with fire or glistens with electricity it is but a slashing weapon. The guns are nice - especially the akimbo Uzis, but not especially original (a Herculean task these days). Of curious note: Julie is always equipped with a sling and rocks. I am not sure what Ritual had in mind with the rocks and sling but this item is absolutely, positively useless. Rocks barely annoy the enemy and fly an incredibly short distance. They are difficult to aim and not fun to use. So why in the world do I have three types of rocks to use? I'd be much happier if I could tie an extra ammo clip to my thigh using the leather sling.
The major complaint I have about the game is its brevity. As I mentioned earlier, I really wanted to play this game to its very end. I was having a blast, was involved in the storyline and wanted to finish the game. But I was completely blindsided by the pace of the game. Before I knew it (or expected it) the game had come to an end. Surely, I thought, this is a false ending. I'm being tricked. The bad guys aren't really vanquished. I'm just getting started!
Nope. It's over.
Really, It's Over
Initially, Heavy Metal F.A.K.K. 2 is wonderfully fun and of the highest quality. But it ends far too quickly. Heavy Metal F.A.K.K. 2 looks like an epic movie but feels more like a television episode. Like a sitcom it is predictable and shallow. For that reason I have a very difficult time recommending this game. I've played demos with more gameplay. Without a multiplayer option or multiple difficulty settings to lengthen the experience, there isn't enough here to warrant a purchase. If you don't expect more than ten to fifteen hours of entertainment for your $40 then you'll be fine with it, but I've come to expect a lot more from my games, and so should you.
After five hours of play I was almost ready to give Heavy Metal F.A.K.K. 2 a Gold Medal. After 10 hours of play I was finished with the game, never to play it again. That should tell you all you need to know.
Review By GamesDomain
External linksCaptures and Snapshots
Screenshots from MobyGames.com
Comments and reviews
Johnny-boy2020-04-27-1 point Windows version
Thank you sharing ISO image. I have original CD-ROM disk but it`s not working anymore. The only way to play a game, is to download a ISO file from this page.
Note: If you want to add Anisotropic filtering, Anti-aliasing and Vertical sync to game, you have to do it through graphic card control panel. If you have Nvidia graphic card, anti-aliasing mode must be 'Override any application settings', to make anti-aliasing work.
Von Nukem2020-02-20-2 points
Con todo el tiempo que tiene y se sigue viendo genialerrimo.
Sud-Ita-Fan2019-08-23-3 points Windows version
Anche in Italiano!
twerkerella2019-03-02-2 points
polygonal bosoms. what's not to like? :)
nao estou conseguindo alguem pode me ajudar
ME2018-09-25-1 point
I've bought it and I just want to PLAY IT NOW
AlloyCowboy2018-09-181 point Windows version
I got it to work fine. I didn't bother with the patches yet. I unpacked the download, and converted the bin to ISO with winbin2iso. I didn't have to do anything with the cue file. I used a generic free ISO mounting software to mount the ISO and installed the game. unpacked and ran the nocdfix as administrator just to make sure it would work, and it didn't. lol. but keeping the ISO mounted allows me to play just fine.
Chaos2018-09-170 point Windows version
Tried various ways, continue stoping on the grey screen, then show this message error : GWL_StartOpenGL () - Could not load OpenGL subsystem
Hey I thought I'd share this with everyone here, I was unable to mount the ISO Daemon tools kept giving an error with the .cue file so I found the solution.
Sony handycam hdr-sr5e software download. You will need to open the 'Heavy Metal Fakk2.cue file with a program such as Notepad++ or notepad and change the first line as the link in its broken. Just change the first line so the files reads like this: FILE 'Heavy Metal Fakk 2.bin' BINARY TRACK 01 MODE1/2352 INDEX 01 00:00:00 Then save and mount with Daemon tools and all should be working for you :) Hope this helps someone out there!
MofoMan20002018-07-281 point Windows version
The 1.01 patch is flagged as suspicious by Windows Defender and the nocd crack is straight-up prevented from running. These are false positives. The 1.01 patch installer doesn't work anyway (it says the game is not installed), but the 1.02 patch is an easy manual extraction. The nocd crack does work and does not require administrator privileges (unless you installed the game in C:Program Files (x86) which why would you do that?). So if you're concerned that it may be dangerous you don't have to run it as admin. After you have applied the patch to the game .exe you can safely delete the crack as well. You'll just have to disable 'Real-time protection' in the Windows Defender Security Center under Virus & thread protection settings while you're patching it, just be sure to enable it again when you're done.
Didn't Work2018-07-060 point Windows version
I was unable to mount the game. I even tried to convert the Bin file to ISO
meh2018-03-21-1 point Windows version
says it has a Trojan in the programing.
Greven Nazg2018-03-060 point
F.A.K.K. = 'Federation-Assigned Ketogenic Killzone to the second level'
jj2018-02-070 point Mac version
Neat underrated game using the quake3 engine. I have the original boxed Mac copy and it needs a powerful PPC to run the Mac version.
gameUser2017-12-010 point
I see this is in the top downloads again. I have downloaded this and 2 anti-virus programs said it had malware in it. Has the malware been removed? Was there ever malware? Was it a false positive? Want to play. Thanks!
CsabaZz2017-09-100 point Windows version
FAKK it's here!!!!
DLG2017-07-18-1 point
How do you install this? the crack keeps saying that there's malware in it.
ATP25552017-07-061 point
What the FAKK? It says 'Failed - No file'!
CsabaZz2017-06-23-1 point
Where is the PC version??? I wanna see Julie Strain's tits and butt on my PC!!!
dee eye why2015-12-220 point
underrated game
JUAN2015-08-130 point
The game ask me to insert disk, what can i do to run it ?
I remember seeing this game being reviewed on my June 2000 issue of CGW, I can't believe it's an abadonware now..
Erik2014-09-07-2 points Mac version
What the FAKK?
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